Games forged by gamers · Tempered in code
The Forge
Game Projects
Playable titles, prototypes, and experiments — all being hammered into shape.
10 projects · More brewing
Community Gamejam
Got a game idea? Submit it. Vote on the rest.
Steam-style submissions, a fair vote-first leaderboard, and a real path from idea to prototype. Wishlist any entry — GitHub sign-in only required to vote.
The Armory
Tools & Services
Internal tools built to power Metal Games projects — AI assistants, art pipelines, and data systems. Shipping as services.
Fish Forge
AI Asset Generation
Art generation tools extracted from Fish Odyssey — create game-ready assets with AI. Expanding beyond fish to support any game vertical.
Haephestus Forge
Visual Pipeline
Haephestus-aligned production pipeline for consistent 2D stills, symbol families, storyboards, and image-to-video — with a planned 3D asset path and remesh polish. Docs-first V0 now; ships later as a Haephestus service.
Game Data Architect
AI Data Design
Design and generate game data schemas, balancing tables, and progression systems. Procedural data tools for any game vertical.
5 tools · More in the furnace

About
One Dev. Too Many Ideas. Not Enough Sleep.
Metal Games Studio is a one-person indie forge — part artist, part designer, part developer. Based in Austin, TX, building games that blur the line between indie experimentation and professional craft.
From roguelites to tactical RPGs to AI-powered tools — if it's interesting, it's getting built. Every game starts with a question: what if? Every prototype is an answer being forged.
This isn't a studio with a mission statement and a ping pong table. It's one person with a forge, a GitHub account, and an unreasonable number of side projects.
Austin, TX · Est. 2020









