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Fish Odyssey

Roguelite fish game where you eat smaller fish to grow, avoid predators, and unlock biomes.

Step 1 draft: finished-game play-by-play walkthrough is live under Dev Pipeline → Walkthrough. Operator accept still required before Step 2 carve.

    # Fish Odyssey — Game Wiki

    **Status:** Bootstrap / enrichment pointer (GameJam page pack)
    **GameJam slug:** `fish-odyssey`
    **Engine repo:** https://github.com/LukeLit/fish-pwa

    ---

    ## Quick links

    - [GameJam page](https://gamejam.metalgames.xyz/gamejam/fish-odyssey)
    - [Enrichment checklist (metalgames-site)](https://github.com/LukeLit/metalgames-site/blob/main/docs/gamejam-page-audits/fish-odyssey/CHECKLIST.md)
    - [COMPS.md](https://github.com/LukeLit/metalgames-site/blob/main/docs/gamejam-page-audits/fish-odyssey/COMPS.md)
    - [AUDIT.md](https://github.com/LukeLit/metalgames-site/blob/main/docs/gamejam-page-audits/fish-odyssey/AUDIT.md)
    - [proposed-fields.json](https://github.com/LukeLit/metalgames-site/blob/main/docs/gamejam-page-audits/fish-odyssey/proposed-fields.json)

    ## Remap / identity

    Use LukeLit/fish-pwa — not FishGame stub or empty FishOdyssey docs vertical.

    ## Step 0 comps (primary)

    - Feeding Frenzy — size hierarchy eat/flee (inferred)
  • Vampire Survivors (meta only) — die → currency → permanent upgrades (inferred)

  • Hungry Shark–class — arcade fish eat-grow readability (inferred)

      ## Art comps
    
      - Stylized cell-shaded mobile fish (inferred)
    
  • Surreal mutant fish / Spore-adjacent modular (inferred)

  • Palette by essence + Orbitron cyan HUD (verified)

      ## Pages
    
      | Page | Notes |
      |------|-------|
      | Home | See local docs/wiki |
    
      ## GitHub Wiki
    
      GitHub Wiki flag enabled (HTTP 302). Local `docs/wiki/` was missing — bootstrap Home.md.
    
      If GitHub Wiki is empty/disabled: keep this `docs/wiki/` tree as SSOT, then enable Wiki in repo settings and seed the first page from `Home.md`.