HunterRush — Game Wiki
Step 1 draft (aspirational master): finished-game play-by-play walkthrough is live under Dev Pipeline → Walkthrough. Operator accept still required before Step 2 carve.
Status: Starter wiki scaffold (GameJam SSOT bootstrap) One-liner: Fast-paced roguelike action through procedural dungeons — dodge traps, slay monsters, and grab loot as you fight your way deeper into the unknown. Wiki Standard: Follow chained-descent golden template — expand Walkthrough / Mechanics / Similar Games next
What Is This Wiki?
Minimal starter wiki so GameJam can host the on-page Wiki section from MVP-first pipeline SSOT. Expand with agent-generated design docs before treating this as shipped design truth.
Pages
| Page | What's In It |
|---|---|
| Bootstrap / decision history | |
| Walkthrough | Needs agent-generated content |
| Mechanics | Needs agent-generated content |
| Art Direction | Needs agent-generated content |
| Similar Games | Needs agent-generated content |
| Reference Walkthroughs | Needs agent-generated content |
The Pitch (30 seconds)
Every dungeon floor is a relentless battleground. Deliver quick, precision strikes and chain enemy kills for escalating rewards, pushing deeper into the dark abyss.
Core loop: Enter procedurally generated dungeon floors, dispatch foes, dodge traps and hazards, collect loot upgrades, and engage floor bosses to push deeper.