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HunterRush

Third-person survivors-like — auto-weapons, horde waves, XP drafts, and build stacking in a Unity prototype.

HunterRush — Game Wiki

Step 1 draft (aspirational master): finished-game play-by-play walkthrough is live under Dev Pipeline → Walkthrough. Operator accept still required before Step 2 carve.

Status: Starter wiki scaffold (GameJam SSOT bootstrap) One-liner: Fast-paced roguelike action through procedural dungeons — dodge traps, slay monsters, and grab loot as you fight your way deeper into the unknown. Wiki Standard: Follow chained-descent golden template — expand Walkthrough / Mechanics / Similar Games next


What Is This Wiki?

Minimal starter wiki so GameJam can host the on-page Wiki section from MVP-first pipeline SSOT. Expand with agent-generated design docs before treating this as shipped design truth.

Pages

PageWhat's In It
Bootstrap / decision history
WalkthroughNeeds agent-generated content
MechanicsNeeds agent-generated content
Art DirectionNeeds agent-generated content
Similar GamesNeeds agent-generated content
Reference WalkthroughsNeeds agent-generated content

The Pitch (30 seconds)

Every dungeon floor is a relentless battleground. Deliver quick, precision strikes and chain enemy kills for escalating rewards, pushing deeper into the dark abyss.

Core loop: Enter procedurally generated dungeon floors, dispatch foes, dodge traps and hazards, collect loot upgrades, and engage floor bosses to push deeper.

Quick Links