BulletHeaven — Game Wiki
Step 1 draft: finished-game play-by-play walkthrough is live under Dev Pipeline → Walkthrough. Operator accept still required before Step 2 carve.
Status: Starter wiki scaffold (GameJam SSOT bootstrap) One-liner: Waves of enemies, cascading upgrades, and screen-filling chaos — a pure bullet heaven experience built for dopamine-loop addiction. Wiki Standard: Follow chained-descent golden template — expand Walkthrough / Mechanics / Similar Games next
What Is This Wiki?
Minimal starter wiki so GameJam can host the on-page Wiki section from MVP-first pipeline SSOT. Expand with agent-generated design docs before treating this as shipped design truth.
Pages
| Page | What's In It |
|---|---|
| Bootstrap / decision history | |
| Walkthrough | Needs agent-generated content |
| Mechanics | Needs agent-generated content |
| Art Direction | Needs agent-generated content |
| Similar Games | Needs agent-generated content |
| Reference Walkthroughs | Needs agent-generated content |
The Pitch (30 seconds)
Your weapons auto-fire while you dodge. Stack upgrades until the screen is a beautiful wall of projectiles shredding everything in sight.
Core loop: Survive timed waves of enemies using auto-attack weapons, collect XP gems to level up, choose from randomized upgrade pools, and push toward escalating boss encounters that test your build.