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Guildcraft

Explore, die, and come back sharper in a roguelike rpg.

Finished-wiki review

Skim finished-wiki draft, then Accept Step 1

Apply v2 deepened archives and expanded walkthrough chapters from Brief + comps. Review here — not a homework syllabus.

Guildcraft — Game Wiki

Status: First-pass draft from Brief Apply (reviewable — not final Accept).


What Is This Game?

Guildcraft — Fushigo no dungeon meets final fantasy tactics

Opening loop: The player is the manager of a guild based on the one in ff tactics advance. The guild gameplay between runs involves recruiting, taking contracts, training and assigning jobs, etc. the runs are based on modern roguelikes like chocobo dungeon but with more of a ff tactics look and feel to them, with skills and jobs etc. Job points are a big factor in character progression and are built like fft

About

The player is the manager of a guild based on the one in ff tactics advance. The guild gameplay between runs involves recruiting, taking contracts, training and assigning jobs, etc. the runs are based on modern roguelikes like chocobo dungeon but with more of a ff tactics look and feel to them, with skills and jobs etc. Job points are a big factor in character progression and are built like fft

Design Pillars

  • Fantasy / pressure: Fushigo no dungeon meets final fantasy tactics
  • Core verb: The player is the manager of a guild based on the one in ff tactics advance. The guild gameplay between runs involves recruiting, taking contracts, training and assigning jobs, etc. the runs are based on modern roguelikes like chocobo dungeon but with more of a ff tactics look and feel to them, with skills and jobs etc. Job points are a big factor in character progression and are built like fft
  • Comps grounding: Requiem of Reuinis, FINAL FANTASY TACTICS - The Ivalice Chronicles, Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island, Loop Hero

Features (from Brief)

  • Add features on Brief, then re-Apply

Tags

Roguelike, City Builder, Turn-Based Tactics

How To Use This Wiki

  1. Review Similar Games and Reference Walkthroughs (seeded from Brief)
  2. Revise Home / Creative Intent / Mechanics as needed
  3. Accept Step 1 when the master walkthrough feels coherent enough

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